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                                    E – Learning

Overview:

                 E-learning is the effective learning process created by combining digitally delivered content with learning support services. E-learning consists of the transfer of skills and knowledge using electronic applications and processes. This may include Web-based learning, computer-based learning, virtual classrooms, and digital collaboration, use of audio or video recording, satellite or land-based broadcasts, CD-ROM, and even the phone system. E-learning refers to the acquisition of practical knowledge, skills, or competencies used in carrying out specific tasks. 

Authoring

  • Use training templates for rapid content authoring
  • Build tests : multiple choice, open question, hotspots...
  • Structure course sequences
  • The customizable interface, via the administration panel


SCORM import

  • Imports most courses of the market : SCORM, AICC, IMS
  • Oogie software to convert your Ms-PowerPoint presentations into e-
  • Learning modules
  • SCORM compliant and conformant

Coaching and interaction

  • Forums, blogs, chat
  • Documents sharing
  • Group agenda
  • Videoconferencing

Reporting

  • Pedagogical reporting : time, progress, score step by step, user by user
  • Advanced reporting tools

Support

  • Community forum
  • Login to post comments 

Why you need it:

  • Accommodate multiple learning styles. Through the use of media, text and even live technology mediated interactions.
  • Offer individualized instruction through assessment and remediation addressing the learner needs.
  • Provide self-paced instruction for learners wanting to move ahead or learners that wanting extra practice.
  • Offer on-demand access to learning when needed. The learner determines when he/she wants to learn.
  • Allow collaborative learning so learners do not feel isolated and maximize learning.
  • .Increase consistency when the learning is captured and delivered by technology.
  • Reduce learning time according to recent research (Web-based training cookbook, 1997, p.108)
  • Track learners and provide proof of their work and skill development. 
  • Increase retention by using reinforcers more consistently than other approaches
  • Engages users with stimulating content and interactivity that teaches and reinforces.